Feature buys cost nothing here
Bomb Juicer is 2,800x the bet and xWays Juicer is 500x. In the demo you can run twenty of each and see the spread of outcomes rather than the one you could afford with real money.
Nolimit City · Released 10 September 2026
The ducks shot back. Nolimit City's sequel keeps a multiplier on all thirty positions, doubles it every time that spot wins again, and lets a single position climb to x16,384. The ceiling is 40,000x the bet, and the studio prices six different ways to buy your way into it.

5 × 6
max ×16,384
18+ only. Gambling involves risk. This is an independent fan site, not Nolimit City.
The demo runs the released build: the same maths, the same multiplier board, the same feature prices. Only the balance is fake. Use it to find out what a 2,800x Bomb Juicer actually returns before you pay for one.
The demo balance resets on refresh. Nothing you win or lose here touches a real account, and no registration is asked for.
Bomb Juicer is 2,800x the bet and xWays Juicer is 500x. In the demo you can run twenty of each and see the spread of outcomes rather than the one you could afford with real money.
Nolimit City ships the demo at the default RTP. Casinos may run 94.05% or 92.01% instead, so the demo is the friendliest version of the game you will meet.
Bonus Booster, Bonus Hunt and the four Day Spins are all selectable from the first spin, which is the only realistic way to see what a board starting at x512 does.
The bonus lands once in 203 spins and the 40,000x lands once in 88 million. Watching both numbers play out on a fake balance is considerably cheaper than learning them on a real one.
Every figure Nolimit City has published for the game, in one table.

Nolimit City is the Malta studio that made San Quentin, Mental and Fire in the Hole, and it built its name on games that are hostile by design. Long dead stretches, brutal ceilings and artwork nobody else would sign off on are the house style, not an accident.
Duck Hunters 2 follows Duck Hunters and Duck Hunters: Happy Hour, and it is the biggest of the three by a wide margin. Happy Hour topped out at 33,333x. The sequel raises that to 40,000x and rebuilds the board around position multipliers rather than the ways engine the first game used.
The studio has been part of Evolution since 2021, which is why its games reach almost every regulated lobby in Europe at once rather than trickling out operator by operator.
There are no paylines. Duck Hunters 2 pays when eight or more matching symbols land anywhere on the 5x6 board, which is a scatter-pays engine rather than a ways or cluster one. Position matters only for the multiplier attached to it.
Winning symbols are removed and the reels drop new ones into the gaps. That is the avalanche, and it repeats until a drop produces no win. So one spin can pay several times, each time at a higher multiplier than the last.
The multiplier is the whole game. Every cleared position gains x2. If that same position wins again on a later drop, its multiplier doubles rather than resetting, and it keeps doubling: x2, x4, x8, and onward to x16,384 on a single spot. A handful of random multipliers are also seeded on random positions at the start of every spin.
This is why the sequel plays nothing like the first Duck Hunters. The board is not trying to give you a big win in one drop. It is trying to give you a long chain of small ones in the same few positions.
Scatter pays, xWays, the Bomb and the Wild. Everything else in the game is a way of buying more of these four.

Eight or more of the same symbol anywhere on the board pays. Those symbols are removed, each vacated position gains a x2 multiplier, and new symbols drop in. A position that wins twice has its multiplier doubled instead of replaced.

An xWays symbol reveals a regular symbol and raises its position multiplier by 2, 4 or 8 times. Infectious xWays goes further: the revealed symbol infects every matching symbol on the board and expands them all to the same size. Land two xWays and both reveal the same symbol.

The Bomb only fires when no winning combination is left. It removes itself and everything above it on its reel, then stacks multipliers upward from where it sat: x2 on its own position, x4 one row up, x8 on the next, and so on. Bonus symbols survive the blast.

Wilds substitute for any regular paying symbol and are the cheapest way an eight-symbol group becomes a nine-symbol one. They do not substitute for Bonus symbols, so they never manufacture a bonus round.
The board mixes five hunters, the duck and a rack of backwoods hardware. Only four of the entries below change how a spin resolves.
| Symbol | Role | What it does to the round |
|---|---|---|
| Santa, Granny, Phil, Gamer, Fanboy | High-pay symbols | The five hunters carry the top base-game values. Eight or more of one of them anywhere on the board pays and clears those positions. |
| The Duck | High-pay symbol | Sits with the hunters and has its own Side Hustle bet, so it is the one symbol you can wager on directly. |
| Canned meat, eggs, shotguns, clubs | Low-pay symbols | Fill the board and drive most avalanches. Their real job is to feed positions with multipliers rather than to pay anything worth cashing. |
| Wild | Substitute | Stands in for any regular paying symbol. Never for the Bonus symbol. |
| Bonus | Trigger | Three, four or five of them open Duck Hunt, Hawk Eye or Big Game Spins. Bombs cannot destroy them. |
| xWays | Modifier | Reveals a regular symbol and multiplies its position by 2, 4 or 8. Upgrades to Infectious xWays inside the bonus. |
| Bomb | Modifier | Clears its reel upward once no wins remain and leaves a stacked ladder of multipliers behind it. |
| Extra +1 Shot | Bonus-only | Lands during free spins and adds one spin. The Extra +2 Shots upgrade replaces it with a two-spin version. |
Four steps, and the only real decision is the third one.
01
Anything from 0.20 to 100.00, adjusted in the bet panel. Every payout in the game is quoted as a multiple of this number, so a 500x Juicer costs 500 times whatever you set here.
02
Side Hustles are optional side bets placed on top of the spin, each with its own cost and fixed payout. They are separate from the main game and can be stacked. Most sessions are better off without them.
03
Spin and wait, or pay. Bonus Booster is 3x, Bonus Hunt is 30x, the four Day Spins run from 10x to 4,000x, and the two Juicers are 500x and 2,800x. This choice sets your real cost per bonus.
04
A spin is not over when the first win pays. Symbols keep dropping, multipliers keep doubling and Bombs fire only once nothing else is left. The round ends when a drop produces nothing.
If you buy nothing, the bonus arrives once every 203 spins on average. At 1.00 a spin that is roughly 203.00 of base game between rounds, which is the honest cost of waiting.
Three free-spin rounds, two bought rounds and one mid-round offer. The number of Bonus symbols you land decides which of the first three you get, and how many upgrades come with it.

Three Bonus symbols, seven spins, one random upgrade. Position multipliers carry over from the spin that triggered it, so a board that was already hot stays hot.

Four Bonus symbols, eight spins, two upgrades. Same rules as Duck Hunt Spins with a second modifier stacked on top, which is where the round starts to compound.

Five Bonus symbols, ten spins, three upgrades. The best natural entry in the game and the one the 40,000x figure realistically comes from.

500x the bet for seven spins with Infectious xWays guaranteed on every one. No other upgrade is awarded, so the round is narrow and predictable by design.

2,800x the bet for seven spins with the Upgraded Bomb guaranteed on each. The Upgraded Bomb clears above and below its position, which is the fastest way to build a multiplier ladder.

At the end of a round you may be offered one more spin that keeps the current position multipliers, priced from those multipliers. A cheaper version halves them. The offer only appears when it costs less than the win you just made.
Six purchases, from 3x to 4,000x the bet. They are not interchangeable: three buy you a bonus, four change the board you play on.
| Purchase | Cost | What you actually get |
|---|---|---|
| Bonus Booster | 3x bet | A Bonus symbol guaranteed on the second reel. It buys one of three symbols, not the round, so it usually fails to trigger anything. |
| Bonus Hunt | 30x bet | A Bonus symbol on the opening spin and on every avalanche caused by a win or a Bomb. Far more likely to reach three symbols than the Booster. |
| Day 8 Spins | 10x bet | Every position on the board starts at x8 instead of x1. The cheapest way to make the base game pay something. |
| Day 64 Spins | 90x bet | Every position starts at x64. Nine times the price of Day 8 for eight times the starting multiplier. |
| Day 512 Spins | 800x bet | Every position starts at x512. A single eight-symbol win here is already a serious return. |
| Day 2048 Spins | 4,000x bet | Every position starts at x2048, four doublings short of the x16,384 cap. The most expensive purchase in the game. |
| xWays Juicer | 500x bet | Seven spins with guaranteed Infectious xWays and no other upgrade. |
| Bomb Juicer | 2,800x bet | Seven spins with a guaranteed Upgraded Bomb and no other upgrade. |
An optional wager added on top of the spin cost. Each pays a fixed amount if its outcome happens, independently of whatever the spin itself pays. Several can run at once.
| Side Hustle | Pays when | Worth knowing |
|---|---|---|
| Kill Santa | At least one Santa is removed | The five character bets differ only in how often that character appears, which sets the price. |
| Kill Granny | At least one Granny is removed | Same shape as Kill Santa, priced to its own frequency. |
| Kill Phil | At least one Phil is removed | Same shape again. |
| Kill Gamer | At least one Gamer is removed | Same shape again. |
| Kill Fanboy | At least one Fanboy is removed | Same shape again. |
| Kill Duck | At least one Duck is removed | The duck is the rarest of the six, so this is the longest of the character bets. |
| Max Multiplier | A position reaches x16,384 | The extreme end of the board. Pays rarely and prices accordingly. |
| Double Bonus | At least two Bonus symbols land in the base game | Two Bonus symbols do not trigger anything on their own, which is exactly why this bet exists. |
| Dead Spin | The base spin ends with no win at all | The one bet that pays when the spin does not. A Side Hustle win does not count as a win here. |
Nolimit City publishes more of its maths than most studios. These are the figures that decide what a session costs.
| Figure | Value | What it means for you |
|---|---|---|
| Default RTP | 96.00% | The build used in the demo and in most European lobbies. Average for the studio, and unremarkable for a slot of this volatility. |
| Lower builds | 94.05% and 92.01% | Casinos choose which build to run. At 92.01% the same session costs you twice what it does at 96%. The paytable inside the game states which one you are on. |
| Volatility | High | Long stretches return nothing. The game is built to pay in the bonus and in bought rounds, not in the base game. |
| Hit frequency | 17.68% | Roughly one spin in six pays something. Most of those pay less than the spin cost. |
| Bonus frequency | 1 in 203 spins | Around 200 spins between free-spin rounds on average. This is the number that makes the 30x Bonus Hunt look reasonable. |
| Max win probability | 1 in 88,000,000 | The 40,000x ceiling. At one spin every four seconds it is roughly eleven years of continuous play per hit. |
| Position multiplier cap | x16,384 | Fourteen doublings on a single spot. Reaching it is what the Max Multiplier Side Hustle bets on. |
No strategy changes the RTP. These four decisions change how fast you reach it, which is the only lever a player actually holds.
The game's own paytable states the figure. A lobby running 92.01% is not the same game as the 96.00% demo, and the difference is larger than any bet-sizing trick you could apply on top of it.
The bonus arrives naturally every 203 spins. If your stake makes 203 base spins cheaper than a 30x Bonus Hunt, buying is a convenience, not an edge. It never is at high stakes.
Day 2048 at 4,000x the bet is not a bonus buy, it is a single expensive spin on a pre-loaded board. Judge it against one spin's outcome, not against a session.
Each one raises the cost of every spin without changing the main game. Learn what a plain spin costs you per hour before adding nine ways to raise it.
Nothing on this page predicts a result. Every spin is independent, the 40,000x is a 1 in 88 million event, and a bought feature is a purchase with no guaranteed return. Only stake money you can lose entirely.
Nolimit City distributes through almost every regulated operator in Europe and a large share of the crypto lobbies, so the game is easy to find. What varies is the RTP build, whether feature buys are offered at all, and how quickly the casino pays a 40,000x win.
Early access opened on 3 September 2026, a week ahead of the general release, so a handful of operators had the game before anyone else. That head start is over: from 10 September it is available across the network.
We send you to an operator that runs the game in your country and pays out. If your market has no such operator, no link appears on this page at all.

01
Open the game's paytable at the casino and read the RTP line before you deposit. If it says 92.01%, look elsewhere.
02
Every licensed operator offers one at signup. Setting it before your first spin costs nothing and is far easier than setting it after a bad session.
03
Many welcome offers exclude Nolimit City titles or count them at a reduced rate towards wagering. Read that clause before you accept anything.
04
The demo balance is fake and encourages a bet size that real money will not sustain for 203 spins. Cut it, then cut it again.
Links on this page are affiliate links. They cost you nothing and do not change the odds, the RTP or the offers you are shown.
The game is HTML5 and runs in the browser. There is no app, and no download is involved on any platform.
| Platform | Minimum | Notes |
|---|---|---|
| iOS | iOS 15, Safari or Chrome | Portrait works, but the 5x6 board is cramped below a 5.5 inch screen. |
| Android | Android 9, Chrome or Firefox | Mid-range hardware handles the avalanches without dropping frames. |
| Desktop | Any current browser | The only layout that shows the full multiplier board and the bet panel at once. |
| Connection | 3 Mbps | The game loads once, then sends very little. A weak connection delays the load, not the spins. |
The things people actually ask before their first spin.
Yes. The demo on this page is Nolimit City's own build, running at the default 96.00% RTP with a fake balance. No account, no deposit and no email are required, and the balance resets whenever you reload.
96.00% by default. Nolimit City also ships builds at 94.05% and 92.01%, and each casino chooses which one to run. The figure is stated inside the game's own paytable, so check it there rather than trusting a review.
40,000 times the bet. When a round exceeds that amount it ends immediately and pays exactly 40,000x. Nolimit City puts the odds of hitting it at 1 in 88 million spins.
Once every 203 spins on average, on three or more Bonus symbols. Three gives seven Duck Hunt Spins, four gives eight Hawk Eye Spins and five gives ten Big Game Spins.
x16,384 on a single spot. It starts at x2 when a position is cleared by a win and doubles every time that same position wins again, which is fourteen doublings from the first one.
Yes. The sequel raises the ceiling from Happy Hour's 33,333x to 40,000x and moves the win potential into position multipliers, which pay in long chains rather than single drops. Expect longer dead stretches.
It fires only when no winning combination is left. It removes itself and every symbol above it on its reel, then leaves a multiplier ladder: x2 on its own position, x4 one row up, x8 on the next, and so on. Bonus symbols are not affected.
It buys speed, not value. Every buy is priced against the same RTP, so paying 30x for a Bonus Hunt does not improve your return; it removes the 203 spins you would otherwise sit through. At high stakes that is a very expensive shortcut.
They are separate wagers with their own prices and fixed payouts, added on top of the spin. The published 96.00% describes the base game, not a spin carrying three side bets.
10 September 2026 across the network, after an exclusive early-access window that opened on 3 September 2026 at a small group of operators.
No. The game is HTML5 and runs in any current browser on desktop, Android and iOS. Anyone offering you a Duck Hunters 2 app or APK is not offering you this game.
We only link to operators licensed to take your bets. In markets where we have no such operator, including France and the United States, this site shows no affiliate link at all rather than sending you somewhere you cannot play.
This game is built to take long runs of your money and return it in rare, violent bursts. That is the design, not bad luck. If it stops being entertainment, stop playing and use one of the services below. They are free, independent and confidential.
Free, confidential advice and treatment referral across the United Kingdom.
Online support and live chat in several languages, worldwide.
Peer support meetings, in person and online, in most countries.
duckhunters2-demo.com is an independent site about one slot machine. It is not operated by, endorsed by or affiliated with Nolimit City or Evolution, and it does not accept bets or hold money.
The demo is served directly by Nolimit City. The artwork on this page is the studio's own promotional material for the game. Every number quoted here comes from the studio's published game information, and each one is dated by the release it describes.
Links to casinos are affiliate links: if you open an account through one, we may be paid a commission. That has no effect on the odds, the RTP build the casino runs, the bonuses you are offered or what is written above.
The demo costs nothing and runs the same maths as the real game. Find out what 203 spins between bonuses feels like before you pay for one.
18+ only. Gambling involves risk. Terms apply at the operator.